WetLands by Mary Mattingly - Possible Worlds
This work is the initial research into solutions for artist Mary Mattingly's forthcoming project Wetlands. I was part of a team of multidisciplinary students from the school of constructed environments. Together we developed these proposals to explore multiple facets of pop up permaculture, per Mary’s initial brief.
















Alive with Mistakes/L'erreur est Humaine - Fashionable Technology
Design Brief – To make a numerical code alive with qualitative decisions. By making a black box mechanism using code, arduino, servo motors and housing this device will become a collaboration between machines and humans. It will allow an injection of humanity into binary decisions making. What makes humans human is the ability to analyze and make decisions. The goal is to subvert expectations of well-known inputs that people are familiar with creating the appearance of agency, will, choice.
When setting up an extension of these ideas, we chose to create a system of feedback. As a human enters text onto a computer keyboard (most likely expecting to see the text represented on the screen) the input is instead used to both drive a on screen visualization and a hand crafted printing machine. The print machine creates a representation of morse code on a piece of paper by drawing with a pencil. However, the code is created by the length of time between hitting the keys (rather than the words being typed). All our previous associations with a computer keyboard are then ignored. While the keyboard is being used for communication, it is not the traditional method of typing words, but instead the space and time between the letters, that matters. So as the machine “reads between the lines” it conveys its own form of language onto the paper exiting the printing machine. In addition to driving the printing machine, the typing also controls a series of shapes that are mapped to the location of the keys on the keyboard. Again, the traditional use of the letters is forgotten in place of the position of the letters on the keyboard which controls color, opacity, and shape.
Through our creation of this project, we’ve searched for a way to add humanity to binary code. By generating a system that is based of information that people are normally unconscious to, we hope to have a system that is both individually personal and subjective.
A collaboration between myself, Laure Pétré EnsAD '13, and Liz Taylor MFA D+T '12
Endless thanks to EnsAD, Elizabeth de Senneville, Sabine Seymour, Scott Peterman, Martin De Bie, Martin Le Tiec, Christobal Karich for help with one of the most rewarding projects I've worked on so far.
Pronounciate - Dynamic Interfaces
The first of three group projects for a course called Dynamic Interfaces taught by Jamie Kosoy of Big Spaceship (great class!) The assignment was to make a humor site and have the content or goal of the site content dictate whether it was an app, a website or a web app. We settled on a website inspired by the pronunciation manual youtube videos created in response to the pronunciation book youtube videos. how to pronounce hors d'oeuvres is a favorite from the manual. I was in charge of design and modeled the header and theme after the silhouette pronunciation sequences from the Electric Company.
The user has 3 seconds to pronounce and record that pronunciation of a most likely unfamiliar english word. Humor ensues when the recording is automatically played back to the user and then the user is invited to record more and shore their recordings. We conducted user testing with both native and non-native english speakers and found both group found the premise fun and educational. yay!
Occudopt - GLOBE Course
Adopt an Occupy Wall Street protester













A site where active Occupy Wall Street protesters can connect with people who cannot physically participate in the occupation. People from other states, countries or NYC boroughs can sign up to connect with protesters share ideas and participate indirectly. github.com project
Instruction Set for Strangers - Major Studio 1
Location Creation
A group project in which the brief was to create an interaction that was “readable” without any written instructions or demonstration.
Painted Love at BMW Guggenheim LAB - Fashionable Technology
Tasked with making an interactive fashion project that celebrated the theme of love night a team of ten students created one hundred thermochromic ink-printed HUG Shirts to give away to participants.
The Non-Entrance - Major Studio 1
My first group project of grad school.
The department relocated to 6 East 16th street on the 12th floor and there are a few odd spaces outside of the classrooms. It used to be the offices for Vitoria’s Secret PINK.
The assignment was as follows: Interrogate the space. That's it. Here's what me, matt, jeremy and KJ came up with.